Showing posts with label Media. Show all posts
Showing posts with label Media. Show all posts

Tuesday, September 1, 2009

on referencing, texts and sugar crashing (also perhaps copyright)

Referencing is kicking my ass. I keep forgetting to reference the actual text in my work. APA referencing has so many rules that it feels like I'm trying to navigate a minefield with a stick. Not exactly the best method and I'm more likely to get blown up. And I'd rather keep my limbs intact, thanks.

Although I do like having this laptop so I can update this blog DURING my tute.

now, onto the lecture.

We talked about copyright. My own work is under a creative commons copyright agreement. I'll have to look it up (ahh, here it is) but the creative commons license notes I took are as follows.

CREATIVE COMMONS

Creators choose a set of conditions they wish to apply to their work:

- Attribution: you let others copy, distribute, display and perform your copyrighted work – and derivative works based upon it, but only if they give you credit in the way you request.

- Share alike: you allow others to distribute derivative works only under a license identical to the one that governs your work

- Noncommercial: you let others distribute it for non-commercial purposes only.

- No derivative works

---


Also, Fair use.

Fair use factors are:

-The purpose and character of the use

-The nature of the copyright work

-The amount of sustainability of the portion used

-The effect of the use on the potential market for or value of the copyrighted work.
--

So as far as I'm aware, nobody can post my work or create a derivative work without asking me. Which is an interesting idea, but doesn't work so well in practice. Another thing I have noticed (with regards to
DeviantArt
in general) is that most people do not pay attention to a Creative Commons license. It's free, which might be a part of the problem, but websites and other people can take and modify it however they wish without asking permission, and there is little to no recourse for the artist. Because the website is based in America, unless you're american you don't have access to their legal system.

So I can see where copyright might be problematic. The remediation and transformative works clause was fairly interesting as well. I think it's 10% of the primary source can be used before it becomes plagarism? But remediating isn't the same as transforming. Remediating is just spreading, honestly. Opening it up to new avenues. Transformative works takes the actual text and makes it into something different, based off the original. At least, that's what I got out of it.

(I am, however, on a sugar crash)

Sunday, August 30, 2009

Ho hum bang the doldrums

I ended up changing my remediation project, due to physical constraints. My hands are screwing up and I can't do the comic pages, like I wanted. I'm doing a music video instead, using footage from silent hill, similar to another movie I've made before. I'm hoping I don't need to download a lot of the footage again, because that might be problematic. Windows movie maker serves well enough with regards to making a video though. Since I've done it before, I might follow the same model as my old one, remediating Silent Hill Footage into a music video with a song by a band called Resicover, named I consume you. I'll make the song available for download later. (EDIT) Actually, changed the song. Whee. And the game subject. What. D:

The whole idea behind Silent Hill fascinates me. I'm not entierly sure why. I'm a huge horror fan, so that might have something to do with it. It just hits all the right buttons. And the good guys don't always win. In fact, usually the good guys are at fault for what's going on in the first place. I'm hoping I can get across just how much I adore this series and how much fun it is as I go through the process of remediating.

Wednesday, August 19, 2009

Tute FOUR

I've been rather naughty, skipping an entry. I'll go back and write that later.

Today, we were talking about Participatory culture, at first. I gave the example of the book that James Patternson was writing with a bunch of other authors selected from a competition entry, and how those writers co-wrote the book through email and live chat interaction. We had a couple of interesting ones, from choose your own adventure books to riots, of all things.

It was culture jamming that interested me the most; the concept of taking something that's already in the media and changing the meaning. Case in point today, when we were asked to find an ad in a magazine and change the meaning. The one I found was an ad for Johnny Cash's new album. It was fairly innocuous looking, with the words CASH AMERICAN V across it, with a bunch of quotes from different reviewers down along the ad.

What I turned it into, however, is something a little different.



It's amazing what blacking out a couple of words can do. The bottom bit, if you can't see it, says Everyone's talking about Cash.

Friday, August 7, 2009

Lecture/tute two

So, the first assignment is on the Actors in media. Not just the actors who portray the characters, but the producers/fans/development team/ad executives etc.

I have a little chart I drew myself here, that says Actors = Components.

Authors: Original, series/episode/screenwriters/novelisations/fan Authors.
Media: NBC, Paramount, ParamountTV etc etc.

Star Trek was used as an example in the lecture, and the idea wasn't that hard to grasp. It threw me, calling them Actors, however. I guess I think of them more as the behind the scenes, although that's not necessarily true.

more on this and the nature of collaborative media later.

Wednesday, July 29, 2009

AAAAAAAAAH

I have figured out what I'm going to be using this for! We've got to keep a learning portfolio, and if I can get my scanner working (Downloading the drivers now hooray) I'm going to use this as my assignment/tutorial/learning journal. I'm already working on the first assignment, but I need to run it past my tute lecturer.

I have two ideas for the first assignment, and I'm going to do them at the same time because if one doesn't pan out, I can use the other. One is to turn the first few minutes of Dead Like Me into a comic, with a cover page and all. Five to six pages long. The other is to use George, the main character, to create a twitter feed of the first episode, with her thoughts and snarking. I'm going to run this past my Tute lecturer (when I find out who that is tomorrow or at least I think it is tomorrow) and see how that goes down.

I've already scanned in the cover page idea, and I'll provide a link as soon as I have that updated, as well as taking progress shots to see what changes I make design wise.

AHAH. VICTORY.

Link!

I'm moving the bubble up and changing her face because I drew it all without reference, but there you go! small copy of the front page.

Here is a decidedly ugly link to the finished product. I did it in one night, and I'm not going to bother with shading because that'll just double the amount of time (if not triple it) that I need to spend colouring.

That's the design I'd be using for George, the main character, if I get to do this one. If not, I'll provide a link to the twitter feed.

Tute 1!

So I got the go-ahead on the comic idea, which I'm immensely pleased about. I'll see how many draft pages I can churn out. I want to get a head start on my assignments so I don't fall behind, like I did a while back.

The class was interesting. I'm pretty sure I have a horrendously loud voice, and I'm kind of worried about dominating conversation. Everyone seems pretty cool though, and we got to have some really interesting discussions, even if I did manage to embarass myself. The issue of Morality vs News Sharing was a rather interesting subject, so I'll have to think more on that and write some more tonight. I know we're only supposed to do twelve entries but I think I'll be doing one after every lecture and tute, and also progress on assignments. It makes sense for me to keep this up once I've started.

---

Okay, so. I've ruminated extensively (slept on it, honestly) and decided I'm going to talk about Censorship and Gaming for a while. The reading we had to do ( The War BetweenEffects and Meaning : Rethinking the Video Game Violence Debate By Henry Jenkins)was about censorship and the way it affects Video Games, and arguments against it.

I feel fairly strongly on this subject. I've been playing video games since I was fairly young, and I would classify myself as a Gamer. I won't get into gender equality and video games, because that's another subject I feel fairly strongly on, but I will say that censorship and games is something that needs to be taken fairly seriously.

Violence in games is no different from violence in movies. Both suspend disbelief and want to make you feel as if you are the character, and you are in the situation they find themselves in. With video games this is a little more immediate, although the same narrative situations apply. Your character (or characters) go through a development process. I'll use Grand Theft Auto Four as an example. It's a fairly violent game. You can run people over, kill them and steal their cash, affect the course of the game depending on who you kill and don't kill. The main challenge is to NOT break any laws, as opposed to breaking them. That's rediculously easy. But the main character, Nico, goes through a moral and ethical change as time goes on. He starts out (not completely) ignorant of the way things work, and as the game progresses and you go through the missions, it shows how he comes to conclusions that will affect not only the way he sees the world, but how the world sees him.

It is a fairly heavy moral lesson. It's not something that's just thrown on top of the violence, it is a part of the way the violence changes the character. Depending on what you do, Nico develops in different ways.

The same can be said for Fable. This game gives you moral choices to make, and that determines how your character develops, whether they be good, evil or neutral. Maintaining a neutral balance is the strongest challenge of the game, and depending on how you play it, you may end up with a completely different character to how you set out.

Those are just two examples (There are more provided in the article) that show that these games DO try to teach moral lessons, even if they're not doing it conciously. Censoring games and denying people the right to explore these moral and ethical dilemmas for themselves is not only detrimental, but plain wrong minded.

aaaaaaand that's the end of my mini-essay.